Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     4064 MB
    Driver:   20.19.15.4474
Begin MonoManager ReloadAssembly
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Marek\Gamedev\Build\GGJ17_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\Marek\Gamedev\Build\GGJ17_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.021 seconds
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Marek\Gamedev\Build\GGJ17_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.648593 ms
New Level load: Menu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.430619 ms

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 313.
Total: 1.922766 ms (FindLiveObjects: 0.036345 ms CreateObjectMapping: 0.029629 ms MarkObjects: 0.178172 ms  DeleteObjects: 1.677432 ms)

New Level load: Game
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.911012 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 639.
Total: 0.267456 ms (FindLiveObjects: 0.028839 ms CreateObjectMapping: 0.014617 ms MarkObjects: 0.198716 ms  DeleteObjects: 0.024493 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.491753 ms

Unloading 497 unused Assets to reduce memory usage. Loaded Objects now: 323.
Total: 0.808296 ms (FindLiveObjects: 0.041086 ms CreateObjectMapping: 0.023703 ms MarkObjects: 0.184888 ms  DeleteObjects: 0.558222 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2a20 -> priority: 1 
  Thread -> id: 38d0 -> priority: 1 
