Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.028 seconds
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Builds\Build1_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.124658 ms
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A script behaviour (probably BezierCurveCollider2D?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2316.
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Setting up 2 worker threads for Enlighten.
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The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1526)

The referenced script on this Behaviour (Game Object 'bg2_hyppyricollider') is missing!
 
(Filename:  Line: 1754)

A script behaviour (probably BezierCurveCollider2D?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1808)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.181411 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2316.
Total: 0.467531 ms (FindLiveObjects: 0.093746 ms CreateObjectMapping: 0.034854 ms MarkObjects: 0.330216 ms  DeleteObjects: 0.007812 ms)

