Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     1969 MB
    Driver:   10.18.13.6175
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.019 seconds
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\dabla\Desktop\Bat Waves1\Bat Waves_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.122478 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.270084 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 1417.
Total: 0.324206 ms (FindLiveObjects: 0.055286 ms CreateObjectMapping: 0.032150 ms MarkObjects: 0.220244 ms  DeleteObjects: 0.016225 ms)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
  at scrCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 5.365183 ms

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 281.
Total: 1.477708 ms (FindLiveObjects: 0.037558 ms CreateObjectMapping: 0.048676 ms MarkObjects: 0.294159 ms  DeleteObjects: 1.096713 ms)

232.5038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.305276 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1417.
Total: 0.761089 ms (FindLiveObjects: 0.136112 ms CreateObjectMapping: 0.079924 ms MarkObjects: 0.521615 ms  DeleteObjects: 0.022535 ms)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at scrCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.477183 ms

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 281.
Total: 1.393276 ms (FindLiveObjects: 0.044169 ms CreateObjectMapping: 0.048976 ms MarkObjects: 0.333220 ms  DeleteObjects: 0.965708 ms)

232.5038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1200 -> priority: 1 
  Thread -> id: 2734 -> priority: 1 
