Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560 Ti (ID=0x1200)
    Vendor:   NVIDIA
    VRAM:     978 MB
    Driver:   10.18.13.6839
Begin MonoManager ReloadAssembly
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\DOTween50.dll into Unity Child Domain
- Completed reload, in  0.023 seconds
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Projects\unity\GGJ17\Build\win_x64\SummerParty_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.275813 ms
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/.\XInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/.\libXInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/libXInputInterface32
Selected player FAT for player one
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Selected player GIRL for player two
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/.\XInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/.\libXInputInterface32
Fallback handler could not load library D:/Projects/unity/GGJ17/Build/win_x64/SummerParty_Data/Mono/libXInputInterface32
UnloadTime: 7.935712 ms
InControl (version 1.6.3 build 8484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 1093.
Total: 0.528263 ms (FindLiveObjects: 0.055671 ms CreateObjectMapping: 0.047321 ms MarkObjects: 0.401455 ms  DeleteObjects: 0.011134 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 26f0 -> priority: 1 
InAudio: Could not find music player. Please ensure that InAudio is loaded before accessing it.
Is the scene with InAudio loaded after the script trying to access it?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InAudio: Could not find music player. Please ensure that InAudio is loaded before accessing it.
Is the scene with InAudio loaded after the script trying to access it?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

