// Copyright (c) 2012-2013 Rotorz Limited. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if UNITY_EDITOR
namespace InControl.ReorderableList.Internal
{
	using UnityEngine;
	using System;


	/// <summary>
	/// Resources to assist with reorderable list control.
	/// </summary>
	internal static class ReorderableListResources
	{

		static ReorderableListResources()
		{
			GenerateSpecialTextures();
			LoadResourceAssets();
		}

		#region Texture Resources

		private enum ResourceName
		{
			add_button = 0,
			add_button_active,
			container_background,
			grab_handle,
			remove_button,
			remove_button_active,
			title_background,
		}

		/// <summary>
		/// Resource assets for light skin.
		/// </summary>
		/// <remarks>
		/// <para>Resource assets are PNG images which have been encoded using a base-64
		/// string so that actual asset files are not necessary.</para>
		/// </remarks>
		private static string[] s_LightSkin = {
			"iVBORw0KGgoAAAANSUhEUgAAAB4AAAAQCAYAAAABOs/SAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAZdEVYdFNvZnR3YXJlAEFkb2JlIEltYWdlUmVhZHlxyWU8AAAAW0lEQVRIS+3NywnAQAhF0anI4mzVCmzBBl7QEBgGE5JFhBAXd+OHM5gZZgYRKcktNxu+HRFF2e6qhtOjtQM7K/tZ+xY89wSbazg9eqOfw6oag4rcChjY8coAjA2l1RxFDY8IFAAAAABJRU5ErkJggg==",
			"iVBORw0KGgoAAAANSUhEUgAAAB4AAAAQCAYAAAABOs/SAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAGlJREFUeNpiFBER+f/jxw8GNjY2BnqAX79+MXBwcDAwMQwQGHoWnzp1CoxHjo8pBSykBi8+MTMzs2HmY2QfwXxKii9HExdZgNwgHuFB/efPH7pZCLOL8f///wyioqL/6enbL1++MAIEGABvGSLA+9GPZwAAAABJRU5ErkJggg==",
			"iVBORw0KGgoAAAANSUhEUgAAAAUAAAAECAYAAABGM/VAAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAZdEVYdFNvZnR3YXJlAEFkb2JlIEltYWdlUmVhZHlxyWU8AAAAMElEQVQYV2P4//8/Q1FR0X8YBvHBAp8+ffp/+fJlMA3igwUfPnwIFgDRYEFM7f8ZAG1EOYL9INrfAAAAAElFTkSuQmCC",
			"iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAYAAACXU8ZrAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAZdEVYdFNvZnR3YXJlAEFkb2JlIEltYWdlUmVhZHlxyWU8AAAAIElEQVQYV2P49OnTf0KYobCw8D8hzPD/P2FMLesK/wMAs5yJpK+6aN4AAAAASUVORK5CYII=",
			"iVBORw0KGgoAAAANSUhEUgAAAAgAAAACCAIAAADq9gq6AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAABVJREFUeNpiVFZWZsAGmBhwAIAAAwAURgBt4C03ZwAAAABJRU5ErkJggg==",
			"iVBORw0KGgoAAAANSUhEUgAAAAgAAAACCAIAAADq9gq6AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAABVJREFUeNpivHPnDgM2wMSAAwAEGAB8VgKYlvqkBwAAAABJRU5ErkJggg==",
			"iVBORw0KGgoAAAANSUhEUgAAAAUAAAAECAYAAABGM/VAAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAEFJREFUeNpi/P//P0NxcfF/BgRgZP78+fN/VVVVhpCQEAZjY2OGs2fPNrCApBwdHRkePHgAVwoWnDVrFgMyAAgwAAt4E1dCq1obAAAAAElFTkSuQmCC"
		};
		/// <summary>
		/// Resource assets for dark skin.
		/// </summary>
		/// <remarks>
		/// <para>Resource assets are PNG images which have been encoded using a base-64
		/// string so that actual asset files are not necessary.</para>
		/// </remarks>
		private static string[] s_DarkSkin = {
			"iVBORw0KGgoAAAANSUhEUgAAAB4AAAAQCAYAAAABOs/SAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAIBJREFUeNpiVFZW/u/i4sLw4sULBnoACQkJhj179jAwMQwQGHoWl5aWgvHI8TGlgIXU4MUn1t3dPcx8HB8fD2cvXLgQQ0xHR4c2FmMzmBTLhl5QYwt2cn1MtsXkWjg4gvrt27fgWoMeAGQXCDD+//+fQUVF5T89fXvnzh1GgAADAFmSI1Ed3FqgAAAAAElFTkSuQmCC",
			"iVBORw0KGgoAAAANSUhEUgAAAB4AAAAQCAYAAAABOs/SAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAHlJREFUeNpiFBER+f/jxw8GNjY2BnqAX79+MXBwcDAwMQwQGHoWv3nzBoxHjo8pBSykBi8+MWAOGWY+5uLigrO/ffuGIYbMppnF5Fg2tFM1yKfk+pbkoKZGEA+OVP3nzx+6WQizi/H///8MoqKi/+np2y9fvjACBBgAoTYjgvihfz0AAAAASUVORK5CYII=",
			"iVBORw0KGgoAAAANSUhEUgAAAAUAAAAECAYAAABGM/VAAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAD1JREFUeNpi/P//P4OKisp/Bii4c+cOIwtIwMXFheHFixcMEhISYAVMINm3b9+CBUA0CDCiazc0NGQECDAAdH0YelA27kgAAAAASUVORK5CYII=",
			"iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAYAAACXU8ZrAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAACRJREFUeNpizM3N/c9AADAqKysTVMTi5eXFSFAREFPHOoAAAwBCfwcAO8g48QAAAABJRU5ErkJggg==",
			"iVBORw0KGgoAAAANSUhEUgAAAAgAAAAECAYAAACzzX7wAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAACJJREFUeNpi/P//PwM+wHL06FG8KpgYCABGZWVlvCYABBgA7/sHvGw+cz8AAAAASUVORK5CYII=",
			"iVBORw0KGgoAAAANSUhEUgAAAAgAAAAECAYAAACzzX7wAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAACBJREFUeNpi/P//PwM+wPKfgAomBgKAhYuLC68CgAADAAxjByOjCHIRAAAAAElFTkSuQmCC",
			"iVBORw0KGgoAAAANSUhEUgAAAAUAAAAECAYAAABGM/VAAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAADtJREFUeNpi/P//P4OKisp/Bii4c+cOIwtIQE9Pj+HLly9gQRCfBcQACbx69QqmmAEseO/ePQZkABBgAD04FXsmmijSAAAAAElFTkSuQmCC"
		};

		/// <summary>
		/// Gets light or dark texture "add_button.png".
		/// </summary>
		public static Texture2D texAddButton
		{
			get { return s_Cached[(int) ResourceName.add_button]; }
		}
		/// <summary>
		/// Gets light or dark texture "add_button_active.png".
		/// </summary>
		public static Texture2D texAddButtonActive
		{
			get { return s_Cached[(int) ResourceName.add_button_active]; }
		}
		/// <summary>
		/// Gets light or dark texture "container_background.png".
		/// </summary>
		public static Texture2D texContainerBackground
		{
			get { return s_Cached[(int) ResourceName.container_background]; }
		}
		/// <summary>
		/// Gets light or dark texture "grab_handle.png".
		/// </summary>
		public static Texture2D texGrabHandle
		{
			get { return s_Cached[(int) ResourceName.grab_handle]; }
		}
		/// <summary>
		/// Gets light or dark texture "remove_button.png".
		/// </summary>
		public static Texture2D texRemoveButton
		{
			get { return s_Cached[(int) ResourceName.remove_button]; }
		}
		/// <summary>
		/// Gets light or dark texture "remove_button_active.png".
		/// </summary>
		public static Texture2D texRemoveButtonActive
		{
			get { return s_Cached[(int) ResourceName.remove_button_active]; }
		}
		/// <summary>
		/// Gets light or dark texture "title_background.png".
		/// </summary>
		public static Texture2D texTitleBackground
		{
			get { return s_Cached[(int) ResourceName.title_background]; }
		}

		#endregion

		#region Generated Resources

		public static Texture2D texItemSplitter { get; private set; }

		/// <summary>
		/// Generate special textures.
		/// </summary>
		private static void GenerateSpecialTextures()
		{
			var splitterColor = InControl.Internal.EditorUtility.IsProSkin
				? new Color( 1f, 1f, 1f, 0.14f )
				: new Color( 0.59f, 0.59f, 0.59f, 0.55f );
			texItemSplitter = CreatePixelTexture( "(Generated) Item Splitter", splitterColor );
		}

		/// <summary>
		/// Create 1x1 pixel texture of specified color.
		/// </summary>
		/// <param name="name">Name for texture object.</param>
		/// <param name="color">Pixel color.</param>
		/// <returns>
		/// The new <c>Texture2D</c> instance.
		/// </returns>
		public static Texture2D CreatePixelTexture( string name, Color color )
		{
			var tex = new Texture2D( 1, 1, TextureFormat.ARGB32, false );
			tex.name = name;
			tex.hideFlags = HideFlags.HideAndDontSave;
			tex.filterMode = FilterMode.Point;
			tex.SetPixel( 0, 0, color );
			tex.Apply();
			return tex;
		}

		#endregion

		#region Load PNG from Base-64 Encoded String

		private static Texture2D[] s_Cached;

		/// <summary>
		/// Read textures from base-64 encoded strings. Automatically selects assets based
		/// upon whether the light or dark (pro) skin is active.
		/// </summary>
		private static void LoadResourceAssets()
		{
			var skin = InControl.Internal.EditorUtility.IsProSkin ? s_DarkSkin : s_LightSkin;
			s_Cached = new Texture2D[skin.Length];

			for (int i = 0; i < s_Cached.Length; ++i)
			{
				// Get image data (PNG) from base64 encoded strings.
				byte[] imageData = Convert.FromBase64String( skin[i] );

				// Gather image size from image data.
				int texWidth, texHeight;
				GetImageSize( imageData, out texWidth, out texHeight );

				// Generate texture asset.
				var tex = new Texture2D( texWidth, texHeight, TextureFormat.ARGB32, false );
				tex.hideFlags = HideFlags.HideAndDontSave;
				tex.name = "(Generated) ReorderableList:" + i;
				tex.filterMode = FilterMode.Point;
				tex.LoadImage( imageData );

				s_Cached[i] = tex;
			}

			s_LightSkin = null;
			s_DarkSkin = null;
		}

		/// <summary>
		/// Read width and height if PNG file in pixels.
		/// </summary>
		/// <param name="imageData">PNG image data.</param>
		/// <param name="width">Width of image in pixels.</param>
		/// <param name="height">Height of image in pixels.</param>
		private static void GetImageSize( byte[] imageData, out int width, out int height )
		{
			width = ReadInt( imageData, 3 + 15 );
			height = ReadInt( imageData, 3 + 15 + 2 + 2 );
		}

		private static int ReadInt( byte[] imageData, int offset )
		{
			return (imageData[offset] << 8) | imageData[offset + 1];
		}

		#endregion
	}
}
#endif
