// Copyright (c) 2012-2013 Rotorz Limited. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if UNITY_EDITOR
namespace InControl.ReorderableList
{
	using System;
	using UnityEditor;
	using UnityEngine;


	/// <summary>
	/// Reorderable list adaptor for serialized array property.
	/// </summary>
	/// <remarks>
	/// <para>This adaptor can be subclassed to add special logic to item height calculation.
	/// You may want to implement a custom adaptor class where specialised functionality
	/// is needed.</para>
	/// </remarks>
	public class SerializedPropertyAdaptor : IReorderableListAdaptor
	{

		private SerializedProperty _arrayProperty;

		/// <summary>
		/// Fixed height of each list item.
		/// </summary>
		/// <remarks>
		/// <para>Non-zero value overrides property drawer height calculation
		/// which is more efficient.</para>
		/// </remarks>
		public float fixedItemHeight;

		/// <summary>
		/// Gets element from list.
		/// </summary>
		/// <param name="index">Zero-based index of element.</param>
		/// <returns>
		/// Serialized property wrapper for array element.
		/// </returns>
		public SerializedProperty this[int index]
		{
			get { return _arrayProperty.GetArrayElementAtIndex( index ); }
		}

		/// <summary>
		/// Gets the underlying serialized array property.
		/// </summary>
		public SerializedProperty arrayProperty
		{
			get { return _arrayProperty; }
		}

		#region Construction

		/// <summary>
		/// Initializes a new instance of <see cref="SerializedPropertyAdaptor"/>.
		/// </summary>
		/// <param name="arrayProperty">Serialized property for entire array.</param>
		/// <param name="fixedItemHeight">Non-zero height overrides property drawer height calculation.</param>
		public SerializedPropertyAdaptor( SerializedProperty arrayProperty, float fixedItemHeight )
		{
			if (arrayProperty == null)
				throw new ArgumentNullException( "Array property was null." );
			if (!arrayProperty.isArray)
				throw new InvalidOperationException( "Specified serialized propery is not an array." );

			this._arrayProperty = arrayProperty;
			this.fixedItemHeight = fixedItemHeight;
		}

		/// <summary>
		/// Initializes a new instance of <see cref="SerializedPropertyAdaptor"/>.
		/// </summary>
		/// <param name="arrayProperty">Serialized property for entire array.</param>
		public SerializedPropertyAdaptor( SerializedProperty arrayProperty ) : this( arrayProperty, 0f )
		{
		}

		#endregion

		#region IReorderableListAdaptor - Implementation

		/// <inheritdoc/>
		public int Count
		{
			get { return _arrayProperty.arraySize; }
		}

		/// <inheritdoc/>
		public virtual bool CanDrag( int index )
		{
			return true;
		}
		/// <inheritdoc/>
		public virtual bool CanRemove( int index )
		{
			return true;
		}

		/// <inheritdoc/>
		public void Add()
		{
			int newIndex = _arrayProperty.arraySize;
			++_arrayProperty.arraySize;
			ResetValue( _arrayProperty.GetArrayElementAtIndex( newIndex ) );
		}
		/// <inheritdoc/>
		public void Insert( int index )
		{
			_arrayProperty.InsertArrayElementAtIndex( index );
			ResetValue( _arrayProperty.GetArrayElementAtIndex( index ) );
		}
		/// <inheritdoc/>
		public void Duplicate( int index )
		{
			_arrayProperty.InsertArrayElementAtIndex( index );
		}
		/// <inheritdoc/>
		public void Remove( int index )
		{
			_arrayProperty.DeleteArrayElementAtIndex( index );
		}
		/// <inheritdoc/>
		public void Move( int sourceIndex, int destIndex )
		{
			if (destIndex > sourceIndex)
				--destIndex;
			_arrayProperty.MoveArrayElement( sourceIndex, destIndex );
		}
		/// <inheritdoc/>
		public void Clear()
		{
			_arrayProperty.ClearArray();
		}

		/// <inheritdoc/>
		public virtual void DrawItem( Rect position, int index )
		{
			EditorGUI.PropertyField( position, this[index], GUIContent.none, false );
		}

		/// <inheritdoc/>
		public virtual float GetItemHeight( int index )
		{
			return fixedItemHeight != 0f
				? fixedItemHeight
				: EditorGUI.GetPropertyHeight( this[index], GUIContent.none, false );
		}

		#endregion

		#region Methods

		/// <summary>
		/// Reset value of array element.
		/// </summary>
		/// <param name="element">Serializd property for array element.</param>
		private void ResetValue( SerializedProperty element )
		{
			switch (element.type)
			{
			case "string":
				element.stringValue = "";
				break;
			case "Vector2f":
				element.vector2Value = Vector2.zero;
				break;
			case "Vector3f":
				element.vector3Value = Vector3.zero;
				break;
			case "Rectf":
				element.rectValue = new Rect();
				break;
			case "Quaternionf":
				element.quaternionValue = Quaternion.identity;
				break;
			case "int":
				element.intValue = 0;
				break;
			case "float":
				element.floatValue = 0f;
				break;
			case "UInt8":
				element.boolValue = false;
				break;
			case "ColorRGBA":
				element.colorValue = Color.black;
				break;

			default:
				if (element.type.StartsWith( "PPtr" ))
					element.objectReferenceValue = null;
				break;
			}
		}

		#endregion
	}
}
#endif
