using System;


namespace InAudioSystem.InAudioEditor
{
    public class InteractiveMusicCreatorGUI 
    {
        //private InteractiveMusicWindow window;

        public InteractiveMusicCreatorGUI(InteractiveMusicWindow window)
        {
            //this.window = window;

        }

        private int leftWidth;
        private int height;

        public bool OnGUI(int leftWidth, int height)
        {
            

            return false;
        }

        internal void OnEnable()
        {
            throw new NotImplementedException();
        }
    }
}