#if UNITY_IOS || UNITY_EDITOR
namespace InControl
{
	using System;
	using System.Runtime.InteropServices;
	using AOT;


	public static class ICadeNative
	{
		[DllImport( "__Internal" )]
		private static extern void _SetActive( bool state );


		[DllImport( "__Internal" )]
		private static extern void _SetStateCallback( Action<int> cntCallback );


		[DllImport( "__Internal" )]
		private static extern int _GetState();


		public static void SetActive( bool state )
		{
			_SetActive( state );
		}


		[MonoPInvokeCallback( typeof(Action<int>) )]
		private static void OnStateChanged( int state )
		{
			// Not used for now.
		}


		public static ICadeState GetState()
		{
			return (ICadeState) _GetState();
		}
	}
}
#endif

