Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     2016 MB
    Driver:   21.21.13.7619
Begin MonoManager ReloadAssembly
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.542 seconds
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Repositorios\Propios\Waves\Build\Windows\Pulse_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-708
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.613521 ms
WwiseUnity: Initialize sound engine ...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Sound engine initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.912267 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 583.
Total: 0.983945 ms (FindLiveObjects: 0.082522 ms CreateObjectMapping: 0.091256 ms MarkObjects: 0.772518 ms  DeleteObjects: 0.036442 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 27c8 -> priority: 1 
  Thread -> id: eb0 -> priority: 1 
