Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3irec
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IA
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633
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Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityPngine.UI.dll into Unity Child Domain
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Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
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engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulPlatform Dsata\ManaD:\git\ggj2017au\bu (thiinsow messwdWavege us ator20e17)
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desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
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<RI> Initializing input.

<RI> Initializing input.

<RI> Input initialized.

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
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Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.dll (this message is harmless)
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
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Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.dll (this message is harmless)
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
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Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\git\ggj2017au\build\Windows\CrowdWaveSimulator2017_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.053618 ms
Setting up 1 worker threads for Enlighten.
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.215345 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12322.
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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<RI.Hid> Failed to create device file:
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(Filename:  Line: 54)

