using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WorldConfig : MonoBehaviour {

	public Texture tex;
	public Color ambientColor;
	public Color fogColor;
	public Color dirLightColor;
	public Color skyColor;
	public Color skyColor2;
	public bool useTrees = false;
	public bool useWater = false;
	public Color waterColor;

}
