using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Camara : MonoBehaviour {

	//public GameObject camera;
	private Vector3 offset;

	
	// Use this for initialization
	void Start () {
		//offset = camera.transform.position;

		
	}
	
	// Update is called once per frame
	void Update () {

		//camera.transform.position=this.transform.position+offset;
		//transform.Translate(0, 0, 0);
		//transform.Translate(new Vector3(0.3f, 0,0.2f));
	}
}
