Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 610M (ID=0x1058)
    Vendor:   NVIDIA
    VRAM:     1999 MB
    Driver:   10.18.10.4358
Begin MonoManager ReloadAssembly
Platform assembly: F:\Wave\wave_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Wave\wave_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Wave\wave_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Wave\wave_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Wave\wave_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Wave\wave_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Wave\wave_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Wave\wave_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Wave\wave_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading F:\Wave\wave_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: F:\Wave\wave_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading F:\Wave\wave_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.023 seconds
Platform assembly: F:\Wave\wave_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Wave\wave_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.287827 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 23a4 -> priority: 1 
start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

change scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

time: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.069978 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2182.
Total: 1.544818 ms (FindLiveObjects: 0.246727 ms CreateObjectMapping: 0.114947 ms MarkObjects: 1.170005 ms  DeleteObjects: 0.012315 ms)

start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

number of players: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

number of players: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

round 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit rigidbody with wave!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit rigidbody with wave!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit rigidbody with wave!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit rigidbody with wave!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TRIGGERED
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

death of player: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

round 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winner is: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joystick disconnected ("Wireless Controller").
 
(Filename:  Line: 1258)

