Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Completed reload, in  0.022 seconds
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.990948 ms
Non platform assembly: data-13F97918 (this message is harmless)
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/data-13F97918.dll
Non platform assembly: data-13E78050 (this message is harmless)
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/data-13E78050.dll
Non platform assembly: data-045EC020 (this message is harmless)
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/data-045EC020.dll
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/steam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/.\steam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/steam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/libsteam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/.\libsteam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/libsteam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/steam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/.\steam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/steam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/libsteam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/.\libsteam_api
Fallback handler could not load library M:/Game Projects/Crest/Crest/Crest_FinalBuild_Data/Mono/libsteam_api
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: M:\Game Projects\Crest\Crest\Crest_FinalBuild_Data\Managed\System.Xml.dll (this message is harmless)
FMOD Studio: Creating runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnityException: Transform child out of bounds
  at (wrapper managed-to-native) UnityEngine.Transform:GetChild (int)
  at CameraAnchor.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2840 -> priority: 1 
  Thread -> id: 2aa0 -> priority: 1 
  Thread -> id: 9a0 -> priority: 1 
  Thread -> id: 12a0 -> priority: 1 
SURVIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SURVIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ACTIVATE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SURVIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SURVIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ACTIVATE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ACTIVATE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SURVIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SURVIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio: Destroying runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

