using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotator : MonoBehaviour {

    [SerializeField]
    Vector3 rotationAngles = Vector3.right;

    [SerializeField]
    float rotationMultiplier = 0;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        transform.Rotate(rotationAngles * rotationMultiplier * Time.deltaTime);

	}
}
