use cgmath::Vector2;

pub const SCREEN_SIZE: Vector2<u32> = Vector2 {
    x: 1024,
    y: 768,
};
pub const GAME_SIZE: Vector2<u32> = Vector2 {
    x: 1024,
    y: 768,
};
pub const ASSETS_PATH: &str = "assets";
pub const START_LEVEL: &str = "mockup";
pub const FALL_SPEED: f32 = 500.0;
