using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SharkBehaviour : MonoBehaviour {

	private float _sharkSpeed;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		transform.eulerAngles = transform.eulerAngles + new Vector3 (0f, 180f * Time.deltaTime, 0f);
	}
}
