using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TubeRotate : MonoBehaviour {

	public List<GameObject> Tubes;
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		for (int i = 0; i < Tubes.Count; i++) {
			Tubes [i].transform.Rotate (Vector3.forward * Time.deltaTime * 10, Space.World);
		}
	}
}
