using Mapbox.Unity.MeshGeneration.Components;
using Mapbox.Unity.MeshGeneration.Data;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VectorEntity
{
	public GameObject GameObject;
	public MeshFilter MeshFilter;
	public Mesh Mesh;
	public MeshRenderer MeshRenderer;
	public VectorFeatureUnity Feature;
	public Transform Transform;
}
