Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     1969 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\TextMeshPro-2017.1-1.0.56-Runtime.dll (this message is harmless)
Loading C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\TextMeshPro-2017.1-1.0.56-Runtime.dll into Unity Child Domain
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\adam.bailey\Documents\Eduardo\Projects\ggj-2018\Builds\Aniballs\Aniballs_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.023 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 584)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

UnloadTime: 0.629317 ms
Connected to oculus:WMHD303L101BPX
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 4: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InControl (version 1.6.17 build 9143)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Deactivate Cells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3f44 -> priority: 1 
  Thread -> id: 5d0 -> priority: 1 
Game state changed: CharacterSelection
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 1 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 2 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 3 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joystick connected ("Controller (XBOX One For Windows)").
 
(Filename:  Line: 1351)

Change in attached Unity joysticks detected; refreshing device list.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game state changed: GameOver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 1 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 2 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 3 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 4 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 5 with name "OpenVR Controller - Left" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 6: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 6 with name "OpenVR Controller - Right" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.955000 ms
Device 1 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 2 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 3 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 4 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 5 with name "OpenVR Controller - Left" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 6: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 6 with name "OpenVR Controller - Right" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InControl (version 1.6.17 build 9143)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Deactivate Cells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6151.
Total: 3.241380 ms (FindLiveObjects: 0.304857 ms CreateObjectMapping: 0.102691 ms MarkObjects: 2.812473 ms  DeleteObjects: 0.020479 ms)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Game state changed: CharacterSelection
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 1 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 2 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 3 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 4 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game state changed: Running
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerInput.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerInput.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game state changed: GameOver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joystick disconnected ("Controller (XBOX One For Windows)").
 
(Filename:  Line: 714)

Change in attached Unity joysticks detected; refreshing device list.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 1 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 2 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 3 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 5 with name "OpenVR Controller - Left" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 6: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 6 with name "OpenVR Controller - Right" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.569382 ms
Device 1 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 2 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 3 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 5 with name "OpenVR Controller - Left" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 6: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 6 with name "OpenVR Controller - Right" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InControl (version 1.6.17 build 9143)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Deactivate Cells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 6182.
Total: 4.000306 ms (FindLiveObjects: 0.294910 ms CreateObjectMapping: 0.147455 ms MarkObjects: 3.309549 ms  DeleteObjects: 0.247221 ms)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Joystick reconnected ("Controller (XBOX One For Windows)").
 
(Filename:  Line: 1323)

Game state changed: CharacterSelection
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 1 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 2 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Change in attached Unity joysticks detected; refreshing device list.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game state changed: GameOver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 1 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 2 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 3 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 4 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 5 with name "OpenVR Controller - Left" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 6: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 6 with name "OpenVR Controller - Right" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Panel') is missing!
 
(Filename:  Line: 1758)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.396474 ms
Device 1 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 2 matched profile Xbox360WinProfile (Xbox 360 Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 3 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 4 matched profile XboxOneWinProfile (XBox One Controller)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 5: "OpenVR Controller - Left"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 5 with name "OpenVR Controller - Left" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[InControl] Joystick 6: "OpenVR Controller - Right"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Device 6 with name "OpenVR Controller - Right" does not match any supported profiles and will be considered an unknown controller.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InControl (version 1.6.17 build 9143)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Show WinnerScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: GetRef
  at (wrapper managed-to-native) UnityEngine.Camera:RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  at VolumetricLightRenderer.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Deactivate Cells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6210.
Total: 4.160927 ms (FindLiveObjects: 0.277941 ms CreateObjectMapping: 0.117320 ms MarkObjects: 3.743137 ms  DeleteObjects: 0.021942 ms)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Game state changed: CharacterSelection
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 1 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 2 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 3 joined
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player joined game!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player set RollerBall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerInput.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

OpenVR Shutdown
 
(Filename:  Line: 1253)

