Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)
    Vendor:   NVIDIA
    VRAM:     3040 MB
    Driver:   22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\DemiLib.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading D:\workspace\GobleGameJam2018\postman_Data\Managed\DOTweenPro.dll into Unity Child Domain
- Completed reload, in  0.194 seconds
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\workspace\GobleGameJam2018\postman_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

desktop: 1920x1080 60Hz; virtual: 3840x1543 at 0,-463
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.378093 ms
12想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

25想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

11想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

48想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

18想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

31想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Thank you
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

30想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

31想写信
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 3148 -> priority: 1 
  Thread -> id: 3d10 -> priority: 1 
  Thread -> id: 52a0 -> priority: 1 
  Thread -> id: 6cac -> priority: 1 
