using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TempWaiterScript : MonoBehaviour
{

	public bool isWaiterActive;

	public WaiterState waiterState;

	void Update ()
	{
		waiterState.isActive = isWaiterActive;
	}
	/*
	void OnCollisionEnter2D (Collision2D other)
	{
		if (other.gameObject.name == "Part")
		{
			this.transform.parent = other.transform;
		}
	}

	void OnCollisionExit2D (Collision2D other)
	{
		this.transform.parent = null;
	}
	*/
}
