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# Globby vs Bobby
This is a short setup-and-play document to explain how to play the game. Before you start reading or playing, please consider that this game was built under high time pressure and will not be perfect in the current state. **We'd love to hear your feedback and criticism, see contact details at the end of the document. Don't hesitate to contact us if you have any problems!**
## Description
It's a two-player clash between two titans! One player controls the game in VR, the other on a normal computer screen. The player using the normal screen has to launch an attack on the VR player's island by planning the attack and then bringing the attack over using a USB. With the power of physical exercise and some strategic planning, Globby vs. Bobby offers a challenging game for both players!

## How to play?
The game requires a little time to setup, but it pays out. Follow these steps to set the game up:
### Setup
1. Copy the *_ggj2018data.txt* file onto a usb stick, it is an empty file, but it will be filled with cool stuff soon!
2. Place the VR Build on a pc that will run an Oculus Rift, we haven't tested it with the HTC Vive!
3. Place the 2D build on another PC. *(Place it far away for extra fun!)*
4. Start both builds *(Note: the Oculus Rift build will not show anything unless you put the headset on or obstruct the 'head' sensor with your fingers)*
5. Stick the USB in the 2DBuild PC
6. Make sure an easy access usb is available on the VR PC
### Gameplay
Okay you're all ready to play now, but how?
The game contains a few mechanics which have to be explained here in the current version. We plan to add some sort of tutorial in the future. Gameplay is as follows:

The VR player has a set of 4 bowls standing around him which contain buildings that the player can place on a grid in front of him/her. The bowls each have a button which indicates the resource cost of the building. There are two types of buildings: A chest full of loot and Defense towers. The VR player can place chests to gain resources over time, chests are placed on the middle of the tiles. Defense towers can be placed to protect adjacent houses. They are placed on the lines of the grid. Both buildings will light up when you hover them on available surfaces. *ALL INTERACTIONS ARE DONE WITH THE OCULUS TOUCH CONTROLLERS' GRIP TRIGGER*  There are three element types of buildings.
Tower types are:
* Fire
* Water
* Nature/Grass

The different tower types defend specific element types of attacks. Attacks have the same types as towers. These attacks are performed by the 2D player. When the USB is plugged into the PC with the 2D build, the second player can drag 4 attacks onto a grid which resembles the grid in the VR build. This player than clicks 'Send Attack' to send the attacks to the usb. The player then proceeds to pull out the USB and slam it into the VR build PC. Then the attack begins within the VR Build. The 2D player receives feedback about the tower placement of the VR player and can adjust his strategy accordingly. After the attack the 2D player plugs the USB in the 2D build PC and prepares the next attack, while the VR player plans his defenses. And we have a full game loop!
#### Developer Notes:
> * We know there is the possibility to cheat by repeatedly plugging and unplugging the USB stick into the VR PC. Please make fun of this cool exploit, but don't consider it to be by design. We will remove this bug in the next installment.
> 
> * Globby's animation have not been added to the project yet, so don't be scared of the static octopus in your vicinity.
>
>* **LOOK UP :D**

We hope you have loads of fun with our game, if there are problems or if you have a question please send an email to: **vincentvanbeek@home.nl**