<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LangVersion>4</LangVersion>
  </PropertyGroup>
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <RootNamespace></RootNamespace>
    <ProjectGuid>{44A06BCE-3E58-EBA2-64B8-B9A3E5789D2D}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <AssemblyName>Assembly-CSharp-Editor-firstpass</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <BaseDirectory>Assets</BaseDirectory>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_3_0;UNITY_2017_3;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoWarn>0169</NoWarn>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Temp\bin\Release\</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoWarn>0169</NoWarn>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="System.Runtime.Serialization" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEngine">
      <HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor">
      <HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
     <Compile Include="Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs" />
 <Reference Include="UnityEngine.UIAutomation">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.UIAutomation">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.TestRunner">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.TestRunner">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
 </Reference>
 <Reference Include="nunit.framework">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.Networking">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Networking">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.UI">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.UI">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.Timeline">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Timeline">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.TreeEditor">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.GoogleAudioSpatializer">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.GoogleAudioSpatializer">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.HoloLens">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.HoloLens">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.SpatialTracking">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.SpatialTracking">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.VR">
 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Graphs">
 <HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.OSXStandalone.Extensions">
 <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.Advertisements">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.3/UnityEngine.Advertisements.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Advertisements">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.3/Editor/UnityEditor.Advertisements.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.Analytics">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/UnityEngine.Analytics.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Analytics">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/Editor/UnityEditor.Analytics.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.Purchasing">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19/UnityEngine.Purchasing.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Purchasing">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19/Editor/UnityEditor.Purchasing.dll</HintPath>
 </Reference>
 <Reference Include="UnityEngine.StandardEvents">
 <HintPath>/Users/user/Library/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.10/UnityEngine.StandardEvents.dll</HintPath>
 </Reference>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
      <Project>{D0597E3A-5850-D5D1-E61B-CD053CF3BB23}</Project>      <Name>Assembly-CSharp-firstpass</Name>    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>
