using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class characterLoader : MonoBehaviour {
    public int whichPlayer = 1;
    private int charNum;
    public Animator animator;
    public RuntimeAnimatorController[] anims;
    // Use this for initialization
    void Start () {
        charNum = PlayerPrefs.GetInt("animator_P" + whichPlayer);
        animator.runtimeAnimatorController = anims[charNum];
    }
	
	// Update is called once per frame
	void Update () {
		
	}
}
