using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class destroyAfterTime : MonoBehaviour {
    public float timeToDeath = 1.0f;
    // Use this for initialization
    void Start () {
        Destroy(gameObject, timeToDeath);
    }

    // Update is called once per frame
    void Update () {
		
	}
}
