using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class makeshadow : MonoBehaviour {
    public Transform prefab;
    private Transform myShadow;
    // Use this for initialization
    void Start () {
        myShadow = Instantiate(prefab, new Vector3(transform.position.x, transform.position.y + 0.1f, 500), Quaternion.identity);
        myShadow.transform.parent = gameObject.transform;
    }
	
	// Update is called once per frame
	void Update () {
        
    }
}
