using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenuAttribute]
public class PlayerData : ScriptableObject
{

    public int CurrentPlayerId = -1;
    public string Name;
    public Sprite Sprite; 
    public int HitPoints;
    public float FireRate;
    public float MoveSpeed;
    public float TurnSpeed;
    public float MaxTurnAngle;
    public GameObject Model;
    public GameObject DeathBoom;
    public ProjectileData Projectile;
    public GameObject HighDamageEffect;
    public GameObject MediumDamageEffect;
    public GameObject LowDamageEffect;
}
