using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item")]
public class Item : ScriptableObject
{
    public string Name;
    public Sprite InventoryGraphic;
    public GameObject Prefab;
    public int Stack = 1;
    public int Weight = 1;
    public bool MustBePlaced = false;
    public bool IsCraftable = false;
    public List<string> Recipe;

    public int ConfortModifier = 1;
    public int ThirstModifier = 1;
    public int HungerModifier = 1;
    [TextArea(3, 10)]
    public string Description;
}