using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjectBaseController : MonoBehaviour {

	public LevelController Level;
    public float Radius;
    public float RadiusSqr { get { return Radius * Radius; } }
    public Vector3 Position { get { return transform.position; } }

	public virtual void initialize(LevelController level) {
		Level = level;
	}
}
