using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class KillBoxScript : MonoBehaviour {
	GameObject itself;
	// Use this for initialization
	void Start () {

		itself = GetComponent<GameObject> ();
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
	public void DestroyOnRespawn()
	{
		Destroy (gameObject);

	}
}
