using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum ActionType
{
    None = 0,
    Forward = 1,
    Reverse = 2,
    RotateLeft = 3,
    RotateRight = 4,
    Shoot = 5,
    RotateTurretLeft = 6,
    RotateTurretRight = 7
}
