using UnityEngine;

public enum ENEMY_EVENT
{
    HIT,
    DIE,
}

public enum PLAYER_EVENT
{
    HIT_GROUND,
    EXIT_GROUND,
}

public enum INPUT_STATE
{
    UP,
    PRESS,
    HOLD
}

public enum SLICE_LOCK_AXIS
{
    X,
    Y
}

public enum ROUND_PLACE
{
    TENTHS = 10,
    HUNDREDS = 100,
    THOUSANDS = 1000,
    TEN_THOUSANDS = 10000,
    HUNDRED_THOUSANDS = 100000,
    MILLIONS = 1000000
}

public enum VertexType
{
    INPUT_VERTEX,
    SEGMENT_VERTEX,
    FREE_VERTEX,
    DEAD_VERTEX,
    UNDEAD_VERTEX
};

public enum THREE_POINT_ORIENTATION
{
    COLINEAR,
    CLOCKWISE,
    COUNTER_CLOCKWISE
}