using UnityEngine;

public class CharacterInfo : MonoBehaviour
{
    [Header("Runtime")]
    [SerializeField, ReadOnly] private int controllerID;
    [SerializeField, ReadOnly] private int playerColourID;
    [SerializeField, ReadOnly] private Color playerColour;

    public int ControllerID { get { return controllerID; } }
    public int PlayerColourID { get { return playerColourID; } }
    public Color PlayerColour { get { return playerColour; } }

    public void AssignControllerID(int controllerID)
    {
        this.controllerID = controllerID;
    }

    public void AssignCat(int playerColourID)
    {
        this.playerColourID = playerColourID;
        //this.playerColour = GetColourFromID(playerColourID);
    }
}