Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\car battle game\testfinal2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\car battle game\testfinal2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\car battle game\testfinal2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\car battle game\testfinal2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\car battle game\testfinal2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\car battle game\testfinal2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\car battle game\testfinal2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\car battle game\testfinal2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.034 seconds
Platform assembly: E:\car battle game\testfinal2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\car battle game\testfinal2_Data\Managed\System.dll (this message is harmless)
desktop: 1680x1050 60Hz; virtual: 3600x1080 at -1920,-27
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.782307 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 22e0 -> priority: 1 
  Thread -> id: 2e84 -> priority: 1 
Spawn scene object not found for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Spawn scene object not found for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at Health.RpcRespawn () [0x00000] in <filename unknown>:0 
  at Health.InvokeRpcRpcRespawn (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.TransportRecieve (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.Update () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.UpdateClients () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Health.RpcRespawn () [0x00000] in <filename unknown>:0 
  at Health.InvokeRpcRpcRespawn (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.TransportRecieve (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.Update () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.UpdateClients () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at Health.RpcRespawn () [0x00000] in <filename unknown>:0 
  at Health.InvokeRpcRpcRespawn (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.TransportRecieve (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.Update () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.UpdateClients () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Did not find target for sync message for 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Spawn scene object not found for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Spawn scene object not found for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Spawn scene object not found for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Spawn scene object not found for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

clientStart
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Tank V3(Clone)/Line001", Mesh asset path "" Mesh name "Line001"
 
(Filename:  Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at Health.RpcRespawn () [0x00000] in <filename unknown>:0 
  at Health.InvokeRpcRpcRespawn (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.TransportRecieve (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.Update () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.UpdateClients () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Health.RpcRespawn () [0x00000] in <filename unknown>:0 
  at Health.InvokeRpcRpcRespawn (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkConnection.TransportRecieve (System.Byte[] bytes, Int32 numBytes, Int32 channelId) [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.Update () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkClient.UpdateClients () [0x00000] in <filename unknown>:0 
  at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Log: connection {1} has been disconnected by timeout; address {::ffff:127.0.0.1:7778}
ClientDisconnected due to error: Timeout
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

