﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.SceneManagement;

public class Splash : MonoBehaviour
{
	[SerializeField] private GameObject _textAnim;
	[SerializeField] private float _delay = 2;

	private bool _ready;
	private float _time;
	
	void Start()
	{
		StartCoroutine(Delay());
	}

	IEnumerator Delay()
	{
		yield return new WaitForSeconds(_delay);
		_textAnim.SetActive(true);
		_ready = true;
	}

	void Update()
	{
		if (_ready && Input.GetMouseButtonDown(0))
		{
			SceneManager.LoadScene("MainMenu");
		}
	}
}
