Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     8088 MB
    Driver:   23.21.13.9065
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Ace\Desktop\Nuova cartella\T-Mission_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.017 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.887526 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4bf0 -> priority: 1 
  Thread -> id: d48 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.450630 ms

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 36604.
Total: 5.935057 ms (FindLiveObjects: 1.607015 ms CreateObjectMapping: 0.441279 ms MarkObjects: 3.111455 ms  DeleteObjects: 0.774722 ms)

Game starts in 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)

Game starts in 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game starts in 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game starts in 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at Enemy.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Enemy.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.891890 ms

Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 328.
Total: 1.566394 ms (FindLiveObjects: 0.089424 ms CreateObjectMapping: 0.013442 ms MarkObjects: 0.140858 ms  DeleteObjects: 1.322083 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.406210 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 406.
Total: 0.214794 ms (FindLiveObjects: 0.013150 ms CreateObjectMapping: 0.008474 ms MarkObjects: 0.176803 ms  DeleteObjects: 0.002922 ms)

