using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using InControl;

public class PersistantPlayerInfo
{
    public string Name;
    public Color Color;
    public InputDevice Device;
    public int Score;
    public int SelectedAbility = 0;

    public static List<string> AvailableAbilities = new List<string> { "Stun", "Confuse", "Immunity", "Dash" };

    public PersistantPlayerInfo(InputDevice _device, Color _color, string _name)
    {
        Device = _device;
        Color = _color;
        Name = _name;
    }
}
