namespace InControl
{
	// @cond nodoc
	[AutoDiscover]
	public class PlayStation4MacBTProfile : UnityInputDeviceProfile
	{
		public PlayStation4MacBTProfile()
		{
			string RegistrationMark = "\u00AE";

			Name = "PlayStation 4 Controller";
			Meta = "PlayStation 4 Controller on Mac";

			DeviceClass = InputDeviceClass.Controller;
			DeviceStyle = InputDeviceStyle.PlayStation4;

			IncludePlatforms = new[] {
				"OS X"
			};

			JoystickNames = new[] {
				"Unknown Wireless Controller", // Sigh.
				"Sony Interactive Entertainment DUALSHOCK" + RegistrationMark + "4 USB Wireless Adaptor"
			};

			ButtonMappings = new[] {
				new InputControlMapping {
					Handle = "Cross",
					Target = InputControlType.Action1,
					Source = Button1
				},
				new InputControlMapping {
					Handle = "Circle",
					Target = InputControlType.Action2,
					Source = Button2
				},
				new InputControlMapping {
					Handle = "Square",
					Target = InputControlType.Action3,
					Source = Button0
				},
				new InputControlMapping {
					Handle = "Triangle",
					Target = InputControlType.Action4,
					Source = Button3
				},
				new InputControlMapping {
					Handle = "Left Bumper",
					Target = InputControlType.LeftBumper,
					Source = Button4
				},
				new InputControlMapping {
					Handle = "Right Bumper",
					Target = InputControlType.RightBumper,
					Source = Button5
				},
				new InputControlMapping {
					Handle = "Share",
					Target = InputControlType.Share,
					Source = Button8
				},
				new InputControlMapping {
					Handle = "Options",
					Target = InputControlType.Options,
					Source = Button9
				},
				new InputControlMapping {
					Handle = "Left Stick Button",
					Target = InputControlType.LeftStickButton,
					Source = Button10
				},
				new InputControlMapping {
					Handle = "Right Stick Button",
					Target = InputControlType.RightStickButton,
					Source = Button11
				},
				new InputControlMapping {
					Handle = "System",
					Target = InputControlType.System,
					Source = Button12
				},
				new InputControlMapping {
					Handle = "TouchPad Button",
					Target = InputControlType.TouchPadButton,
					Source = Button13
				}
			};

			AnalogMappings = new[] {
				LeftStickLeftMapping( Analog0 ),
				LeftStickRightMapping( Analog0 ),
				LeftStickUpMapping( Analog1 ),
				LeftStickDownMapping( Analog1 ),

				RightStickLeftMapping( Analog2 ),
				RightStickRightMapping( Analog2 ),
				RightStickUpMapping( Analog3 ),
				RightStickDownMapping( Analog3 ),

				LeftTriggerMapping( Analog4 ),
				RightTriggerMapping( Analog5 ),

				// OS X 10.9
				DPadLeftMapping( Analog10 ),
				DPadRightMapping( Analog10 ),
				DPadUpMapping( Analog11 ),
				DPadDownMapping( Analog11 ),

				// OS X 10.10
				DPadLeftMapping( Analog6 ),
				DPadRightMapping( Analog6 ),
				DPadUpMapping( Analog7 ),
				DPadDownMapping( Analog7 ),
			};
		}
	}
	// @endcond
}

