namespace InControl
{
	// @cond nodoc
	[AutoDiscover]
	public class PlayStation3BWinProfile : UnityInputDeviceProfile
	{
		public PlayStation3BWinProfile()
		{
			Name = "PlayStation 3 Controller";
			Meta = "PlayStation 3 Controller on Windows (via MotioninJoy Gamepad Tool)";

			DeviceClass = InputDeviceClass.Controller;
			DeviceStyle = InputDeviceStyle.PlayStation3;

			IncludePlatforms = new[] {
				"Windows"
			};

			JoystickNames = new[] {
				"MotioninJoy Virtual DS3"
			};

			ButtonMappings = new[] {
				new InputControlMapping {
					Handle = "Cross",
					Target = InputControlType.Action1,
					Source = Button14
				},
				new InputControlMapping {
					Handle = "Circle",
					Target = InputControlType.Action2,
					Source = Button13
				},
				new InputControlMapping {
					Handle = "Square",
					Target = InputControlType.Action3,
					Source = Button15
				},
				new InputControlMapping {
					Handle = "Triangle",
					Target = InputControlType.Action4,
					Source = Button12
				},
				new InputControlMapping {
					Handle = "Left Bumper",
					Target = InputControlType.LeftBumper,
					Source = Button10
				},
				new InputControlMapping {
					Handle = "Right Bumper",
					Target = InputControlType.RightBumper,
					Source = Button11
				},
				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Button8
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Button9
				},
				new InputControlMapping {
					Handle = "Select",
					Target = InputControlType.Select,
					Source = Button0
				},
				new InputControlMapping {
					Handle = "Left Stick Button",
					Target = InputControlType.LeftStickButton,
					Source = Button1
				},
				new InputControlMapping {
					Handle = "Right Stick Button",
					Target = InputControlType.RightStickButton,
					Source = Button2
				},
				new InputControlMapping {
					Handle = "Start",
					Target = InputControlType.Start,
					Source = Button3
				},
				new InputControlMapping {
					Handle = "System",
					Target = InputControlType.System,
					Source = Button16
				},
				new InputControlMapping {
					Handle = "DPad Left",
					Target = InputControlType.DPadLeft,
					Source = Button7
				},
				new InputControlMapping {
					Handle = "DPad Right",
					Target = InputControlType.DPadRight,
					Source = Button5
				},
				new InputControlMapping {
					Handle = "DPad Up",
					Target = InputControlType.DPadUp,
					Source = Button4
				},
				new InputControlMapping {
					Handle = "DPad Down",
					Target = InputControlType.DPadDown,
					Source = Button6
				}
			};

			AnalogMappings = new[] {
				LeftStickLeftMapping( Analog0 ),
				LeftStickRightMapping( Analog0 ),
				LeftStickUpMapping( Analog1 ),
				LeftStickDownMapping( Analog1 ),

				RightStickLeftMapping( Analog2 ),
				RightStickRightMapping( Analog2 ),
				RightStickUpMapping( Analog3 ),
				RightStickDownMapping( Analog3 ),
			};
		}
	}
	// @endcond
}

