using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StatusConfused : Status
{
    const float CONST_StunSpeed = 0.0f;

    public StatusConfused(float _duration)
        :base(_duration)
    {
    }

    public override void ApplyEffect(Player _owner)
    {
        _owner.Confused = true;
        //_owner.StatusIconObj.GetComponent<SpriteRenderer>().sprite = _owner.StatusConfused;
    }
}
