namespace InControl
{
	// @cond nodoc
	[AutoDiscover]
	public class XboxOneWin10AEProfile : UnityInputDeviceProfile
	{
		public XboxOneWin10AEProfile()
		{
			Name = "XBox One Controller";
			Meta = "XBox One Controller on Windows";
			// Link = ""

			DeviceClass = InputDeviceClass.Controller;
			DeviceStyle = InputDeviceStyle.XboxOne;

			IncludePlatforms = new[] {
				"Windows"
			};

			ExcludePlatforms = new[] {
				"Windows 7",
				"Windows 8"
			};

			MinSystemBuildNumber = 14393;

			JoystickNames = new[] {
				"Controller (Xbox One For Windows)",
				"Xbox Bluetooth Gamepad"
			};

			ButtonMappings = new[] {
				new InputControlMapping {
					Handle = "A",
					Target = InputControlType.Action1,
					Source = Button( 0 ),
				},
				new InputControlMapping {
					Handle = "B",
					Target = InputControlType.Action2,
					Source = Button( 1 ),
				},
				new InputControlMapping {
					Handle = "X",
					Target = InputControlType.Action3,
					Source = Button( 2 ),
				},
				new InputControlMapping {
					Handle = "Y",
					Target = InputControlType.Action4,
					Source = Button( 3 ),
				},
				new InputControlMapping {
					Handle = "Left Bumper",
					Target = InputControlType.LeftBumper,
					Source = Button( 4 ),
				},
				new InputControlMapping {
					Handle = "Right Bumper",
					Target = InputControlType.RightBumper,
					Source = Button( 5 ),
				},
				new InputControlMapping {
					Handle = "View",
					Target = InputControlType.View,
					Source = Button( 6 ),
				},
				new InputControlMapping {
					Handle = "Menu",
					Target = InputControlType.Menu,
					Source = Button( 7 ),
				},
				new InputControlMapping {
					Handle = "Left Stick Button",
					Target = InputControlType.LeftStickButton,
					Source = Button( 8 ),
				},
				new InputControlMapping {
					Handle = "Right Stick Button",
					Target = InputControlType.RightStickButton,
					Source = Button( 9 ),
				},
				new InputControlMapping {
					Handle = "Guide",
					Target = InputControlType.System,
					Source = Button( 10 ),
				},
			};

			AnalogMappings = new[] {
				new InputControlMapping {
					Handle = "Left Stick Left",
					Target = InputControlType.LeftStickLeft,
					Source = Analog( 0 ),
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Left Stick Right",
					Target = InputControlType.LeftStickRight,
					Source = Analog( 0 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Left Stick Up",
					Target = InputControlType.LeftStickUp,
					Source = Analog( 1 ),
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Left Stick Down",
					Target = InputControlType.LeftStickDown,
					Source = Analog( 1 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Stick Left",
					Target = InputControlType.RightStickLeft,
					Source = Analog( 3 ),
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Stick Right",
					Target = InputControlType.RightStickRight,
					Source = Analog( 3 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Stick Up",
					Target = InputControlType.RightStickUp,
					Source = Analog( 4 ),
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Stick Down",
					Target = InputControlType.RightStickDown,
					Source = Analog( 4 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "DPad Left",
					Target = InputControlType.DPadLeft,
					Source = Analog( 5 ),
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "DPad Right",
					Target = InputControlType.DPadRight,
					Source = Analog( 5 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "DPad Up",
					Target = InputControlType.DPadUp,
					Source = Analog( 6 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "DPad Down",
					Target = InputControlType.DPadDown,
					Source = Analog( 6 ),
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},

				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Analog2,
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Analog2,
					SourceRange = InputRange.ZeroToMinusOne,
					TargetRange = InputRange.ZeroToOne,
				},

				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Analog( 8 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Analog( 9 ),
					SourceRange = InputRange.ZeroToOne,
					TargetRange = InputRange.ZeroToOne,
				},
			};
		}
	}
	// @endcond
}
