using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Locksmith : MonoBehaviour {



	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

	void OnCollisionEnter2D(Collision2D other){
		if (other.gameObject.tag == "FuckingLockedDoor") {
			print ("Touched this alv");
			//StartCoroutine(WaitFor (1f));
			Destroy (other.gameObject);
		}
	}



}
