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<doc>
  <members>
    <assembly>
      <name>UnityEngine.ParticlesLegacyModule</name>
    </assembly>
    <member name="T:UnityEngine.EllipsoidParticleEmitter">
      <summary>
        <para>Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.MeshParticleEmitter">
      <summary>
        <para>Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.Particle">
      <summary>
        <para>(Legacy Particle system).</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.angularVelocity">
      <summary>
        <para>The angular velocity of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.color">
      <summary>
        <para>The color of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.energy">
      <summary>
        <para>The energy of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.position">
      <summary>
        <para>The position of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.rotation">
      <summary>
        <para>The rotation of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.size">
      <summary>
        <para>The size of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.startEnergy">
      <summary>
        <para>The starting energy of the particle.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Particle.velocity">
      <summary>
        <para>The velocity of the particle.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.ParticleAnimator">
      <summary>
        <para>(Legacy Particles) Particle animators move your particles over time, you use them to apply wind, drag &amp; color cycling to your particle emitters.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.autodestruct">
      <summary>
        <para>Does the GameObject of this particle animator auto destructs?</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.colorAnimation">
      <summary>
        <para>Colors the particles will cycle through over their lifetime.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.damping">
      <summary>
        <para>How much particles are slowed down every frame.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.doesAnimateColor">
      <summary>
        <para>Do particles cycle their color over their lifetime?</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.force">
      <summary>
        <para>The force being applied to particles every frame.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.localRotationAxis">
      <summary>
        <para>Local space axis the particles rotate around.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.rndForce">
      <summary>
        <para>A random force added to particles every frame.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.sizeGrow">
      <summary>
        <para>How the particle sizes grow over their lifetime.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleAnimator.worldRotationAxis">
      <summary>
        <para>World space axis the particles rotate around.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.ParticleEmitter">
      <summary>
        <para>(Legacy Particles) Script interface for particle emitters.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.angularVelocity">
      <summary>
        <para>The angular velocity of new particles in degrees per second.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.emit">
      <summary>
        <para>Should particles be automatically emitted each frame?</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.emitterVelocityScale">
      <summary>
        <para>The amount of the emitter's speed that the particles inherit.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.enabled">
      <summary>
        <para>Turns the ParticleEmitter on or off.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.localVelocity">
      <summary>
        <para>The starting speed of particles along X, Y, and Z, measured in the object's orientation.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.maxEmission">
      <summary>
        <para>The maximum number of particles that will be spawned every second.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.maxEnergy">
      <summary>
        <para>The maximum lifetime of each particle, measured in seconds.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.maxSize">
      <summary>
        <para>The maximum size each particle can be at the time when it is spawned.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.minEmission">
      <summary>
        <para>The minimum number of particles that will be spawned every second.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.minEnergy">
      <summary>
        <para>The minimum lifetime of each particle, measured in seconds.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.minSize">
      <summary>
        <para>The minimum size each particle can be at the time when it is spawned.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.particleCount">
      <summary>
        <para>The current number of particles (Read Only).</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.particles">
      <summary>
        <para>Returns a copy of all particles and assigns an array of all particles to be the current particles.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.rndAngularVelocity">
      <summary>
        <para>A random angular velocity modifier for new particles.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.rndRotation">
      <summary>
        <para>If enabled, the particles will be spawned with random rotations.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.rndVelocity">
      <summary>
        <para>A random speed along X, Y, and Z that is added to the velocity.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.useWorldSpace">
      <summary>
        <para>If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleEmitter.worldVelocity">
      <summary>
        <para>The starting speed of particles in world space, along X, Y, and Z.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.ParticleEmitter.ClearParticles">
      <summary>
        <para>Removes all particles from the particle emitter.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.ParticleEmitter.Emit">
      <summary>
        <para>Emit a number of particles.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.ParticleEmitter.Emit(System.Int32)">
      <summary>
        <para>Emit count particles immediately.</para>
      </summary>
      <param name="count"></param>
    </member>
    <member name="M:UnityEngine.ParticleEmitter.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color)">
      <summary>
        <para>Emit a single particle with given parameters.</para>
      </summary>
      <param name="pos">The position of the particle.</param>
      <param name="velocity">The velocity of the particle.</param>
      <param name="size">The size of the particle.</param>
      <param name="energy">The remaining lifetime of the particle.</param>
      <param name="color">The color of the particle.</param>
    </member>
    <member name="M:UnityEngine.ParticleEmitter.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color,System.Single,System.Single)">
      <summary>
        <para></para>
      </summary>
      <param name="rotation">The initial rotation of the particle in degrees.</param>
      <param name="angularVelocity">The angular velocity of the particle in degrees per second.</param>
      <param name="pos"></param>
      <param name="velocity"></param>
      <param name="size"></param>
      <param name="energy"></param>
      <param name="color"></param>
    </member>
    <member name="M:UnityEngine.ParticleEmitter.Simulate(System.Single)">
      <summary>
        <para>Advance particle simulation by given time.</para>
      </summary>
      <param name="deltaTime"></param>
    </member>
    <member name="T:UnityEngine.ParticleRenderer">
      <summary>
        <para>(Legacy Particles) Renders particles on to the screen.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.cameraVelocityScale">
      <summary>
        <para>How much are the particles strected depending on the Camera's speed.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.lengthScale">
      <summary>
        <para>How much are the particles stretched in their direction of motion.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.maxParticleSize">
      <summary>
        <para>Clamp the maximum particle size.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.particleRenderMode">
      <summary>
        <para>How particles are drawn.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.uvAnimationCycles">
      <summary>
        <para>Set uv animation cycles.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.uvAnimationXTile">
      <summary>
        <para>Set horizontal tiling count.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.uvAnimationYTile">
      <summary>
        <para>Set vertical tiling count.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.ParticleRenderer.velocityScale">
      <summary>
        <para>How much are the particles strectched depending on "how fast they move".</para>
      </summary>
    </member>
    <member name="T:UnityEngine.ParticleRenderMode">
      <summary>
        <para>The rendering mode for legacy particles.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ParticleRenderMode.Billboard">
      <summary>
        <para>Render the particles as billboards facing the player. (Default)</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ParticleRenderMode.HorizontalBillboard">
      <summary>
        <para>Render the particles as billboards always facing up along the y-Axis.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ParticleRenderMode.SortedBillboard">
      <summary>
        <para>Sort the particles back-to-front and render as billboards.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ParticleRenderMode.Stretch">
      <summary>
        <para>Stretch particles in the direction of motion.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ParticleRenderMode.VerticalBillboard">
      <summary>
        <para>Render the particles as billboards always facing the player, but not pitching along the x-Axis.</para>
      </summary>
    </member>
  </members>
</doc>
