<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.UnityWebRequestTextureModule</name>
    </assembly>
    <member name="T:UnityEngine.Networking.DownloadHandlerTexture">
      <summary>
        <para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture">
      <summary>
        <para>Returns the downloaded Texture, or null. (Read Only)</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
      <summary>
        <para>Default constructor.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
      <summary>
        <para>Constructor, allows TextureImporter.isReadable property to be set.</para>
      </summary>
      <param name="readable">Value to set for TextureImporter.isReadable.</param>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
      <summary>
        <para>Returns the downloaded Texture, or null.</para>
      </summary>
      <param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
      <returns>
        <para>The same as DownloadHandlerTexture.texture</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetData">
      <summary>
        <para>Called by DownloadHandler.data. Returns a copy of the downloaded image data as raw bytes.</para>
      </summary>
      <returns>
        <para>A copy of the downloaded data.</para>
      </returns>
    </member>
    <member name="T:UnityEngine.Networking.UnityWebRequestTexture">
      <summary>
        <para>Helpers for downloading image files into Textures using UnityWebRequest.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)">
      <summary>
        <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
      </summary>
      <param name="uri">The URI of the image to download.</param>
      <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
      <returns>
        <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)">
      <summary>
        <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
      </summary>
      <param name="uri">The URI of the image to download.</param>
      <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
      <returns>
        <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
      </returns>
    </member>
  </members>
</doc>
