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<doc>
  <members>
    <assembly>
      <name>UnityEngine.UnityAnalyticsModule</name>
    </assembly>
    <member name="T:UnityEngine.Analytics.Analytics">
      <summary>
        <para>Unity Analytics provides insight into your game users e.g. DAU, MAU.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Analytics.Analytics.deviceStatsEnabled">
      <summary>
        <para>Controls whether the sending of device stats at runtime is enabled.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Analytics.Analytics.enabled">
      <summary>
        <para>Controls whether the Analytics service is enabled at runtime.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.Analytics.Analytics.limitUserTracking">
      <summary>
        <para>Controls whether to limit user tracking at runtime.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2&lt;System.String,System.Object&gt;)">
      <summary>
        <para>Custom Events (optional).</para>
      </summary>
      <param name="customEventName">Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.</param>
      <param name="eventData">Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.</param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String)">
      <summary>
        <para>Custom Events (optional).</para>
      </summary>
      <param name="customEventName"></param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,UnityEngine.Vector3)">
      <summary>
        <para>Custom Events (optional).</para>
      </summary>
      <param name="customEventName"></param>
      <param name="position"></param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.FlushEvents">
      <summary>
        <para>Attempts to flush immediately all queued analytics events to the network and filesystem cache if possible (optional).</para>
      </summary>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32)">
      <summary>
        <para>User Demographics (optional).</para>
      </summary>
      <param name="birthYear">Birth year of user. Must be 4-digit year format, only.</param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender)">
      <summary>
        <para>User Demographics (optional).</para>
      </summary>
      <param name="gender">Gender of user can be "Female", "Male", or "Unknown".</param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.SetUserId(System.String)">
      <summary>
        <para>User Demographics (optional).</para>
      </summary>
      <param name="userId">User id.</param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String)">
      <summary>
        <para>Tracking Monetization (optional).</para>
      </summary>
      <param name="productId">The id of the purchased item.</param>
      <param name="amount">The price of the item.</param>
      <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
      <param name="receiptPurchaseData">Receipt data (iOS)  receipt ID (android)  for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
      <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
      <param name="usingIAPService">Set to true when using UnityIAP.</param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String)">
      <summary>
        <para>Tracking Monetization (optional).</para>
      </summary>
      <param name="productId">The id of the purchased item.</param>
      <param name="amount">The price of the item.</param>
      <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
      <param name="receiptPurchaseData">Receipt data (iOS)  receipt ID (android)  for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
      <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
      <param name="usingIAPService">Set to true when using UnityIAP.</param>
    </member>
    <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String,System.Boolean)">
      <summary>
        <para>Tracking Monetization (optional).</para>
      </summary>
      <param name="productId">The id of the purchased item.</param>
      <param name="amount">The price of the item.</param>
      <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
      <param name="receiptPurchaseData">Receipt data (iOS)  receipt ID (android)  for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
      <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
      <param name="usingIAPService">Set to true when using UnityIAP.</param>
    </member>
    <member name="T:UnityEngine.Analytics.AnalyticsResult">
      <summary>
        <para>Analytics API result.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled">
      <summary>
        <para>Analytics API result: Analytics is disabled.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.InvalidData">
      <summary>
        <para>Analytics API result: Invalid argument value.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.NotInitialized">
      <summary>
        <para>Analytics API result: Analytics not initialized.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.Ok">
      <summary>
        <para>Analytics API result: Success.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.SizeLimitReached">
      <summary>
        <para>Analytics API result: Argument size limit.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyItems">
      <summary>
        <para>Analytics API result: Too many parameters.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyRequests">
      <summary>
        <para>Analytics API result: Too many requests.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform">
      <summary>
        <para>Analytics API result: This platform doesn't support Analytics.</para>
      </summary>
    </member>
    <member name="T:UnityEngine.Analytics.Gender">
      <summary>
        <para>User Demographics: Gender of a user.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.Gender.Female">
      <summary>
        <para>User Demographics: Female Gender of a user.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.Gender.Male">
      <summary>
        <para>User Demographics: Male Gender of a user.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.Analytics.Gender.Unknown">
      <summary>
        <para>User Demographics: Unknown Gender of a user.</para>
      </summary>
    </member>
  </members>
</doc>
