using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenuAttribute]
public class ColorPreset : ScriptableObject {

	[SerializeField] Color _portalColorA;
	public Color PortalColorA { get { return _portalColorA; } }

	[SerializeField] Color _portalColorB;
	public Color PortalColorB { get { return _portalColorB; } }

	[SerializeField] Color _boxColor;
	public Color BoxColor { get { return _boxColor; } }

}
