using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelColors : MonoBehaviour 
{
    public static LevelColors Instance;
	[SerializeField] ColorPreset[] _gameColorPresets;
	[SerializeField] ParticleSystem[] _portalParticleSystems;

	void Awake()
    {
        Instance = this;
		SetPortalColors();
	}

	void SetPortalColors(){
        //for(int i = 0; i < _portalParticleSystems.Length; i++){
        //    var main = _portalParticleSystems[i].main;
        //    main.startColor = new ParticleSystem.MinMaxGradient(_gameColorPresets[i].PortalColorA, _gameColorPresets[i].PortalColorB);
        //}
	}

}
