using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DeckDraw : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    private void OnMouseDown()
    {
        Hand h = GameObject.Find("HandController").GetComponent<Hand>();
		//if (h.mode == 0) {
		{
			h.DrawCard ();
		}
    }
}
