using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class UpdatePlayerScoreUI : MonoBehaviour {

    public Text p1ScoreB, p1ScoreF, p2ScoreB, p2ScoreF;
    public Score p1Score, p2Score;


	// Update is called once per frame
	void Update () {

        p1ScoreB.text = p1ScoreF.text = p1Score.p1Points.ToString();

        p2ScoreB.text = p2ScoreF.text = p2Score.p2Points.ToString();
		
	}
}
