using UnityEngine;

namespace Assets.Scripts.Terrain
{
    public class PolyMeshData
    {
        public Vector3 CenterPosition;

        public Vector3 BottomLeft;
        public Vector3 TopLeft;
        public Vector3 TopRight;
        public Vector3 BottomRight;
        public float Height;

        public int Type;
        public bool Center;

        public int blIndex;
        public int tlIndex;
        public int trIndex;
        public int brIndex;

        public Vector2 blUv;
        public Vector2 tlUv;
        public Vector2 trUv;
        public Vector2 brUv;
    }
}
