using System;
using UnityEngine;

namespace Assets.Scripts.Terrain
{
    [Serializable]
    public class Noise
    {
        public int Seed;
        public float Scale;
        public float VerticalScale;
        public float HeightMultiplier;
        public float HorizontalSpacing;
        public float VerticalSpacing;


        public float RoadSine;

        public float OverlayScale;
        public float OverlayMultiplier;

        public float RoadMultiplier;
        public float SecondOverlayScale;
        public float SecondOverlayMultiplier;

        public Vector2 Offset;
    }
}
