Initialize engine version: 2017.1.0p4 (892c0f8d8f8a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   NVIDIA
    VRAM:     11132 MB
    Driver:   23.21.13.8831
Begin MonoManager ReloadAssembly
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\GameJam\Release\SickMoves_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\GameJam\Release\SickMoves_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\GameJam\Release\SickMoves_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\GameJam\Release\SickMoves_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.013 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.068371 ms
Setting up 4 worker threads for Enlighten.
  Thread -> id: 2e3c -> priority: 1 
  Thread -> id: 3b24 -> priority: 1 
  Thread -> id: 38bc -> priority: 1 
  Thread -> id: 2be8 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.273626 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 18420.
Total: 1.464805 ms (FindLiveObjects: 0.502490 ms CreateObjectMapping: 0.085820 ms MarkObjects: 0.857233 ms  DeleteObjects: 0.018773 ms)

System.String[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.String[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.125356 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18420.
Total: 1.470657 ms (FindLiveObjects: 0.513949 ms CreateObjectMapping: 0.058758 ms MarkObjects: 0.887709 ms  DeleteObjects: 0.009996 ms)

System.String[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.String[]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

