using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MainMenu : MonoBehaviour {

	public void QuitGame()
    {
        Debug.Log("QUIT");
        Application.Quit();

    }

    public void StartGame()
    {
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

    }
}
