Initialize engine version: 5.6.4f1 (ac7086b8d112)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) UHD Graphics 620 (ID=0x5917)
    Vendor:   Intel
    VRAM:     2111 MB
    Driver:   22.20.16.4836
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\TextMeshPro-5.6-1.0.56-Runtime.dll (this message is harmless)
Loading C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\TextMeshPro-5.6-1.0.56-Runtime.dll into Unity Child Domain
- Completed reload, in  0.360 seconds
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Nikhil\Documents\Game Projects\ggj\builds\PirateFM_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.836208 ms
InControl (version 1.6.17 build 9143)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2484 -> priority: 1 
  Thread -> id: 36ac -> priority: 1 
  Thread -> id: 3c1c -> priority: 1 
  Thread -> id: 2c50 -> priority: 1 
