using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TriggerArrowDick : MonoBehaviour {

	DildoStriker dk;

	void Start () {
		GameObject dildo = GameObject.Find ("DildoStriker");
		dk = dildo.GetComponent<DildoStriker> ();
	}
	
	void Update () {
		
	}

	void OnTriggerEnter2D(Collider2D col){
		dk.fall = true;
	}
}
