using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Satellite : MonoBehaviour {

	PlayerController pc;

	void Start () {
		GameObject plyer = GameObject.Find ("Player");
		pc = plyer.GetComponent<PlayerController> ();
	}
	
	void Update () {
		
	}

	void OnTriggerEnter2D(Collider2D col){
		pc.playable = false;

	}
}
