using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ProgramText : MonoBehaviour
{
    public GameObject programLevelManager;
    //public Text programText;
    //InputField inputField;

    // Use this for initialization
    void Start()
    {
        //inputField = gameObject.GetComponent<InputField>();
        programLevelManager = GameObject.FindGameObjectWithTag("ProgramLevelManager");
        //inputField.text = programLevelManager.GetComponent<ProgramLevelManager>().inputCode;
        //Debug.Log(programLevelManager.GetComponent<ProgramLevelManager>().inputCode);
    }

    // Update is called once per frame
    void Update()
    {

    }
}
