using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Desencadenador : MonoBehaviour {

    private Collider2D c2D;

    private void Awake()
    {
        c2D = GetComponent<Collider2D>();
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
            Guion.instancia.EntraEnColision(c2D);
    }
}
