using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour {

    public float speed;
    private Rigidbody2D rb2d;

	void Start()
	{
		rb2d = GetComponent<Rigidbody2D> ();
        
	}

	void FixedUpdate()
	{
		float moveHorizontal = Input.GetAxis ("Horizontal");
		float moveVertical = Input.GetAxis ("Vertical");
		Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
        rb2d.AddForce(movement * speed);
	}

    

}
