using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenuAttribute(menuName = "Haywires/SocketsSettings")]
public class SocketControllerSettings : ScriptableObject {

    public Material lightOffMaterial;
    public Material validationOffMaterial;
    public Material validationTrueMaterial;
    public Material validationFalseMaterial;

    public SocketChannelSettings [] availableChannels;
}
