using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Collections;


public class ReadOnlyAttribute : PropertyAttribute
{

}

#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
    public override float GetPropertyHeight (SerializedProperty property,
                                            GUIContent label)
    {
        return EditorGUI.GetPropertyHeight(property, label, true);
    }

    public override void OnGUI (Rect position,
                               SerializedProperty property,
                               GUIContent label)
    {
        GUI.enabled = false;
        EditorGUI.PropertyField(position, property, label, true);
        GUI.enabled = true;
    }
}
#endif