using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenuAttribute(menuName = "Haywires/LevelSettings")]
public class Level : ScriptableObject {

    public float levelTimeLength;
    public float levelStressCap;
    public float stressChangeForCallSuccess;
    public float stressChangeForCallFail;
    
    [Range(1, 25)]
    public int numberOfWires;
    [Range(0, 5)]
    public int numberOfChannels;
    public float avgConnectionDuration;
    public float connectionDurationDeviation;
    public float avgIntervalBetweenConnections;
    public float intervalDeviation;
    public int totalCallsToReceive;

}
