Transmixxion
A simple bluffing game for 3-5 players.
I don't know how long it takes, sorry!

Description
A tabletop game where players send and intercept messages.

INSTRUCTIONS
You'll require the following materials for each player:
- Large craft beads of 4 different colors. Preferably white, blue, yellow, green
- One bottle cap that can hold a large craft bead
- Origami paper is a plus, otherwise a square sheet of colored paper works fine
- One 6-sided die to keep track of player score

Other materials:
- One 6-sided die for each bird. Preferably in blue and green to fit the two craft beads mentioned above

- You'll need tutorial/instructions for making an "origami masu box", readily available on the internet
- Otherwise the rest of the materials simply require some collection and deciding what works best (as tokens, caps, covers, and other materials)

Tip! To be able to nest boxes within each other, we recommend paper squares of sizes 15cm and 14.4cm. This is only helpful if you want to make the game more compact (nesting boxes can serve to hold game pieces). You'll want two sheets of paper for each player then


RULES

OBJECTIVE/WINNING
First player to reach 6 on their die without a tie.

SETUP
Set up as per the provided photo.
Note that bird cards have a bird on the front and the word "tired" on the back.

PLAY
Meaning of each craft bead:
- White   -1   Collect what players would get after specific bird's value change
- Blue/Green   Player wants to take the bird's value, can be placed on any bird
- Yellow  +1   Revives the bird if tired, and steals half (rounded up) from all white actors if alone

TURN
01. For each round, the bird dice are rolled
02. Players then hide one bead into their bottle cap, using their hand to hide the result
03. Players move and place their cap next to the bird they intend to affect
04. Order of the changes in bird's value follow White, then Blue/Green, then Yellow
05. Bird's are flipped over and "tired" if the value goes below 1 or above 6
06. The highest score for the round updates their score by 1

SUDDEN DEATH
Happens between the players that need to break the tie. All players continue play until there is a determined winner. Dice are reset to 1 and the first player between the ones tied advances one over the rest wins
