'use strict';var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);var _createClass2 = require('babel-runtime/helpers/createClass');var _createClass3 = _interopRequireDefault(_createClass2);var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);var _inherits2 = require('babel-runtime/helpers/inherits');var _inherits3 = _interopRequireDefault(_inherits2);function _interopRequireDefault(obj) {return obj && obj.__esModule ? obj : { default: obj };} /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              *
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              * This source code is licensed under the BSD-style license found in the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              * LICENSE file in the root directory of this source tree. An additional grant
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              * of patent rights can be found in the PATENTS file in the same directory.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              *
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              */

var Console = require('./Console');var

NullConsole = function (_Console) {(0, _inherits3.default)(NullConsole, _Console);function NullConsole() {(0, _classCallCheck3.default)(this, NullConsole);return (0, _possibleConstructorReturn3.default)(this, (NullConsole.__proto__ || (0, _getPrototypeOf2.default)(NullConsole)).apply(this, arguments));}(0, _createClass3.default)(NullConsole, [{ key: 'assert', value: function assert()
    {} }, { key: 'dir', value: function dir()
    {} }, { key: 'error', value: function error()
    {} }, { key: 'info', value: function info()
    {} }, { key: 'log', value: function log()
    {} }, { key: 'time', value: function time()
    {} }, { key: 'timeEnd', value: function timeEnd()
    {} }, { key: 'trace', value: function trace()
    {} }, { key: 'warn', value: function warn()
    {} }]);return NullConsole;}(Console);


module.exports = NullConsole;