Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.Core.dll (this message is harmless)
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<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.Core.dll (this message is harmless)
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<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.Core.dll (this message is harmless)
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Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
<RI> Initializing input.

<RI> Input initialized.

Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.024 seconds
Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
<RI> Initializing input.

<RI> Input initialized.

Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\01-work\04-Lemon games\GGJ2018\Builds\game_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.021 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.255214 ms
<RI> Initialized touch support.

JOINED THAT ĹOBBY YO!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 4.655163 ms
<RI> Initialized touch support.

UnloadTime: 7.118074 ms
JOINED THAT ĹOBBY YO!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<RI> Initialized touch support.

UnloadTime: 10.406264 ms
<RI> Initialized touch support.

UnloadTime: 7.473883 ms
JOINED THAT ĹOBBY YO!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOINED THAT ĹOBBY YO!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joining room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.534364 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 498.
Total: 2.327581 ms (FindLiveObjects: 0.194250 ms CreateObjectMapping: 0.163839 ms MarkObjects: 1.876738 ms  DeleteObjects: 0.089712 ms)

Joining room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 29.626016 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 498.
Total: 5.017815 ms (FindLiveObjects: 0.340603 ms CreateObjectMapping: 0.217818 ms MarkObjects: 4.190635 ms  DeleteObjects: 0.260774 ms)

Joining room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 332.381215 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 498.
Total: 3.984981 ms (FindLiveObjects: 0.184366 ms CreateObjectMapping: 0.279020 ms MarkObjects: 3.391967 ms  DeleteObjects: 0.126205 ms)

Joining room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 66.344639 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 498.
Total: 5.379325 ms (FindLiveObjects: 0.434497 ms CreateObjectMapping: 0.436778 ms MarkObjects: 4.305057 ms  DeleteObjects: 0.192349 ms)

JOINED THAT ĹOBBY YO!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joining room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joined room: watawtawt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 63.656687 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 498.
Total: 30.666453 ms (FindLiveObjects: 6.590063 ms CreateObjectMapping: 2.524873 ms MarkObjects: 21.202929 ms  DeleteObjects: 0.342123 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.865760 ms
UnloadTime: 10.595952 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 466.
Total: 2.309715 ms (FindLiveObjects: 0.154715 ms CreateObjectMapping: 0.264955 ms MarkObjects: 1.873697 ms  DeleteObjects: 0.014065 ms)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 466.
Total: 2.148157 ms (FindLiveObjects: 0.188168 ms CreateObjectMapping: 0.123924 ms MarkObjects: 1.808694 ms  DeleteObjects: 0.024708 ms)

UnloadTime: 19.928709 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 466.
Total: 3.631833 ms (FindLiveObjects: 1.635731 ms CreateObjectMapping: 0.245568 ms MarkObjects: 1.723163 ms  DeleteObjects: 0.022047 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 68.999139 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 466.
Total: 7.385691 ms (FindLiveObjects: 0.418151 ms CreateObjectMapping: 0.309051 ms MarkObjects: 6.634159 ms  DeleteObjects: 0.017866 ms)

[Singleton] An instance of DisplayManager is needed in the scene, so '(singleton) DisplayManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Singleton] An instance of DisplayManager is needed in the scene, so '(singleton) DisplayManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Singleton] An instance of DisplayManager is needed in the scene, so '(singleton) DisplayManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Singleton] An instance of DisplayManager is needed in the scene, so '(singleton) DisplayManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PhotonView with ID 1 has no method "OnGenerateGrid" marked with the [PunRPC](C#) or @PunRPC(JS) property! Args: Int32[][]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PhotonView with ID 1 has no method "OnSetCorrectCardIndex" marked with the [PunRPC](C#) or @PunRPC(JS) property! Args: Int32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received RPC "SetRandomPlayers" for viewID 2 but this PhotonView does not exist! Was remote PV. Remote called. By: 1 Maybe GO was destroyed but RPC not cleaned up.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received RPC "SetPlayer" for viewID 2 but this PhotonView does not exist! Was remote PV. Remote called. By: 1 Maybe GO was destroyed but RPC not cleaned up.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.906956 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 466.
Total: 7.998853 ms (FindLiveObjects: 0.356949 ms CreateObjectMapping: 0.637490 ms MarkObjects: 6.934088 ms  DeleteObjects: 0.063102 ms)

[Singleton] An instance of DisplayManager is needed in the scene, so '(singleton) DisplayManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 13c38 -> priority: 1 
  Thread -> id: 21a98 -> priority: 1 
  Thread -> id: 33d78 -> priority: 1 
  Thread -> id: 3363c -> priority: 1 
Setting up 4 worker threads for Enlighten.
  Thread -> id: ac10 -> priority: 1 
  Thread -> id: 24564 -> priority: 1 
  Thread -> id: 27df0 -> priority: 1 
  Thread -> id: 329c4 -> priority: 1 
Setting up 4 worker threads for Enlighten.
  Thread -> id: f284 -> priority: 1 
  Thread -> id: 34008 -> priority: 1 
  Thread -> id: 2bf5c -> priority: 1 
  Thread -> id: 37b1c -> priority: 1 
Setting up 4 worker threads for Enlighten.
  Thread -> id: 2f7ec -> priority: 1 
  Thread -> id: 288a0 -> priority: 1 
  Thread -> id: 189ac -> priority: 1 
  Thread -> id: 4f80 -> priority: 1 
Setting up 4 worker threads for Enlighten.
  Thread -> id: 22e18 -> priority: 1 
  Thread -> id: 4d60 -> priority: 1 
  Thread -> id: 136a4 -> priority: 1 
  Thread -> id: 1dd84 -> priority: 1 
